{"id":140,"date":"2011-07-18T10:24:22","date_gmt":"2011-07-18T14:24:22","guid":{"rendered":"http:\/\/blog.bulletpattern.com\/?p=140"},"modified":"2011-07-19T09:45:59","modified_gmt":"2011-07-19T13:45:59","slug":"balancing-project-exonaut","status":"publish","type":"post","link":"http:\/\/blog.bulletpattern.com\/?p=140","title":{"rendered":"Balancing Project Exonaut"},"content":{"rendered":"<p>Recently we put our our first balance patch for Project Exonaut. Here is an overview of the process, data and how I reached the decisions of what to change.<\/p>\n<p><strong>Assumptions<\/strong><\/p>\n<p>I wanted to write down some assumptions before I dove into the data to see if my instincts would be correct about where improvements were needed. I have played more Atlas Brigade exosuits, so if my assumptions were close to the data, I figured that would be a good indication for Banzai Squadron too. Here were my assumptions going in:<\/p>\n<ul>\n<li>Rath was underpowered (too low damage)<\/li>\n<li>Jake was underpowered \u00a0(too low ammo)<\/li>\n<li>Phantom would far and away be the best base exosuit<\/li>\n<li>Ultimate Cannonbolt was WAY overpowered (all Bulldog-focused exosuits would be)<\/li>\n<\/ul>\n<p><strong>The Data &#8211; Character Exosuits<\/strong><\/p>\n<p>The data held true to my expectations but there were certainly some surprises in there too. Here are the Exosuits sorted by hacks\/per play session.<\/p>\n<figure id=\"attachment_150\" aria-describedby=\"caption-attachment-150\" style=\"width: 242px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/blog.bulletpattern.com\/wp-content\/uploads\/2011\/07\/Screen-shot-2011-07-18-at-Jul-18-10.01.16-AM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-150\" title=\"Exosuit Data\" src=\"http:\/\/blog.bulletpattern.com\/wp-content\/uploads\/2011\/07\/Screen-shot-2011-07-18-at-Jul-18-10.01.16-AM-242x300.png\" alt=\"\" width=\"242\" height=\"300\" srcset=\"http:\/\/blog.bulletpattern.com\/wp-content\/uploads\/2011\/07\/Screen-shot-2011-07-18-at-Jul-18-10.01.16-AM-242x300.png 242w, http:\/\/blog.bulletpattern.com\/wp-content\/uploads\/2011\/07\/Screen-shot-2011-07-18-at-Jul-18-10.01.16-AM.png 288w\" sizes=\"auto, (max-width: 242px) 100vw, 242px\" \/><\/a><figcaption id=\"caption-attachment-150\" class=\"wp-caption-text\">Exosuits sorted by hacks\/per play<\/figcaption><\/figure>\n<p>You can see the top Exosuits are high-level Atlas exosuits. I mostly\u00a0attribute\u00a0this to dedicated\u00a0high-level Atlas players.<\/p>\n<p>I knew the Bulldog pistol exosuits would be high. In designing the exosuits initially, I thought Bulldog mod exosuits would underpowered due to having a period of time before they could access their most powerful weapon. As a result I made their stats a bit higher than standard exosuits. This was a mistake and I knew it almost\u00a0immediately\u00a0after the game\u00a0launched. Bobo was nerfed long before this path but he still remains a high performing exosuit.<\/p>\n<p>I was right about Jake and Rath. They were 2 of the lowest performing exosuits. I really didn&#8217;t like that the exosuits for our best shows (Adventure Time &amp; regular Show) were some of the lowest performing exosuits. I knew I needed to buff them up. Basically any exosuit that had less than 12 hack per play got buffed.<\/p>\n<p>The average hack per play across all Banzai exosuits was 13.21. The average across all Atlas exosuits was 15.01.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>The Data &#8211; Base Exosuits<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-151\" title=\"Base Exosuits\" src=\"http:\/\/blog.bulletpattern.com\/wp-content\/uploads\/2011\/07\/Screen-shot-2011-07-18-at-Jul-18-10.10.58-AM.png\" alt=\"\" width=\"291\" height=\"96\" \/> The Base exosuits performed lower, as expected due to guest players, but they were nice and even.\u00a0Surprisingly,\u00a0the medium Banzai exosuit was the best\u00a0performing, albiet by a small margin. My prediction of the Phantom was incorrect, though it came in second.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>The Data &#8211; Weapons<\/strong><\/p>\n<p><a href=\"http:\/\/blog.bulletpattern.com\/wp-content\/uploads\/2011\/07\/Screen-shot-2011-07-18-at-Jul-18-10.15.40-AM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-152\" title=\"Weapon Data\" src=\"http:\/\/blog.bulletpattern.com\/wp-content\/uploads\/2011\/07\/Screen-shot-2011-07-18-at-Jul-18-10.15.40-AM.png\" alt=\"\" width=\"216\" height=\"71\" \/><\/a> This number was a bit difficult to calculate. I took the hacks for exosuits by their weapon mod and used that to calculate the total number of hacks per capita of a weapon. Certainly not 100% accurate but it&#8217;s the best I could get with the data.<\/p>\n<p>The weapons seems nicely balanced. The Marksman rifle being the lowest was\u00a0expected\u00a0as it is more of a high-skill weapon. It&#8217;s effectiveness in the right hands is displayed by the win percentage of Marksman mod exosuits like Princess Bubblebum and Ultimate Swampfire though.<\/p>\n<p><strong>The Changes<\/strong><\/p>\n<p>You can <a title=\"read about all the changes \" href=\"http:\/\/blog.bulletpattern.com\/?p=143\">read about all the changes made in my previous posts.<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Recently we put our our first balance patch for Project Exonaut. Here is an overview of the process, data and how I reached the decisions of what to change. Assumptions I wanted to write down some assumptions before I dove into the data to see if my instincts would be correct about where improvements were [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[9,11,5,12],"class_list":["post-140","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-cartoon-network","tag-exonaut","tag-game-design","tag-games"],"_links":{"self":[{"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=\/wp\/v2\/posts\/140","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=140"}],"version-history":[{"count":8,"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=\/wp\/v2\/posts\/140\/revisions"}],"predecessor-version":[{"id":169,"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=\/wp\/v2\/posts\/140\/revisions\/169"}],"wp:attachment":[{"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=140"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=140"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=140"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}