{"id":216,"date":"2012-01-30T22:48:06","date_gmt":"2012-01-31T02:48:06","guid":{"rendered":"http:\/\/blog.bulletpattern.com\/?p=216"},"modified":"2012-01-30T22:49:36","modified_gmt":"2012-01-31T02:49:36","slug":"animation-workflow-with-corona-texturepacker-photoshop","status":"publish","type":"post","link":"http:\/\/blog.bulletpattern.com\/?p=216","title":{"rendered":"Animation Workflow with Corona, TexturePacker &#038; Photoshop"},"content":{"rendered":"<p>I have made the jump from Flash to iOS development and the combination of the Corona SDK and TexturePacker has been super fast and efficient. I have set up a really fast workflow for creating my animations so I thought I would share.<\/p>\n<p><strong>Photoshop Animation Panel<\/strong><\/p>\n<p>The Photoshop animation panel is <em>amazing<\/em>. I animate faster in Photoshop now than I ever did in Flash. Here is how to set things up.<\/p>\n<ol>\n<li>Set your animation frames to 0.1 seconds<\/li>\n<li>Rough out your animations<\/li>\n<li>Export as Video at 10 fps (0.1 = 10fps) into its own folder<\/li>\n<\/ol>\n<p><a href=\"http:\/\/blog.bulletpattern.com\/wp-content\/uploads\/2012\/01\/Screen-Shot-2012-01-30-at-9.44.20-PM.png\"><img loading=\"lazy\" decoding=\"async\" title=\"Screen Shot 2012-01-30 at 9.44.20 PM\" src=\"http:\/\/blog.bulletpattern.com\/wp-content\/uploads\/2012\/01\/Screen-Shot-2012-01-30-at-9.44.20-PM.png\" alt=\"\" width=\"445\" height=\"124\" \/><\/a><\/p>\n<p><strong>TexturePacker<\/strong><\/p>\n<p>Set up TexturePacker like you normally would. Bring in your roughs and make them into a sheet. Go ahead and insert your rough animations into your game. How does it look?<\/p>\n<p><a href=\"http:\/\/blog.bulletpattern.com\/wp-content\/uploads\/2012\/01\/enemies_animation_thistle.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-217\" title=\"Enemy - thistle\" src=\"http:\/\/blog.bulletpattern.com\/wp-content\/uploads\/2012\/01\/enemies_animation_thistle.gif\" alt=\"\" width=\"126\" height=\"142\" \/><\/a><\/p>\n<p>Keep working in roughs until you get the animation how you want it to look. \u00a0When you want to update your animation you just:<\/p>\n<ol>\n<li>Export video again, replace existing files<\/li>\n<li>Click Publish in TexturePacker<\/li>\n<\/ol>\n<p>Your sprites are updated in 2 clicks! It&#8217;s so fast you can edit and check your animations in game almost instantly.<\/p>\n<p><a href=\"http:\/\/blog.bulletpattern.com\/wp-content\/uploads\/2012\/01\/enemies_animation_thistle_final.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-218\" title=\"Enemy - thistle (final)\" src=\"http:\/\/blog.bulletpattern.com\/wp-content\/uploads\/2012\/01\/enemies_animation_thistle_final.gif\" alt=\"\" width=\"150\" height=\"123\" \/><\/a><\/p>\n<p>This has been a really big help for me. I hope it helps you develop even faster in Corona SDK.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have made the jump from Flash to iOS development and the combination of the Corona SDK and TexturePacker has been super fast and efficient. I have set up a really fast workflow for creating my animations so I thought I would share. Photoshop Animation Panel The Photoshop animation panel is amazing. I animate faster [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14,15],"tags":[],"class_list":["post-216","post","type-post","status-publish","format-standard","hentry","category-flower-force","category-ios"],"_links":{"self":[{"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=\/wp\/v2\/posts\/216","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=216"}],"version-history":[{"count":7,"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=\/wp\/v2\/posts\/216\/revisions"}],"predecessor-version":[{"id":231,"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=\/wp\/v2\/posts\/216\/revisions\/231"}],"wp:attachment":[{"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=216"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=216"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=216"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}