{"id":29,"date":"2010-04-19T21:33:22","date_gmt":"2010-04-20T01:33:22","guid":{"rendered":"http:\/\/blog.bulletpattern.com\/?p=29"},"modified":"2010-04-19T21:34:19","modified_gmt":"2010-04-20T01:34:19","slug":"game-design-for-training-lecture","status":"publish","type":"post","link":"http:\/\/blog.bulletpattern.com\/?p=29","title":{"rendered":"Game Design for Training Lecture"},"content":{"rendered":"<p>I was recently invited to speak at a &#8220;Game-based Learning&#8221; session at US Gaming Arena, the same location we host our Game Developer Meetup. Since I used to have a business (sort of) that did a bit of game-based training, I jumped at the chance. I have some very strong feelings about how to integrate game design and training. Maybe I could help these people learn from my mistakes.<\/p>\n<p>The gut reaction for training and games is, &#8220;Make your training into a game!&#8221; but that&#8217;s oversimplified. Plus this approach is often costly, time-consuming and lacks flexibility.<\/p>\n<p>The point I tried to make is this, &#8220;If want to get the attention games get, you need to understand why people play games.&#8221; Many people think games are a waste of time, and to some extent they are right, but understanding <em>why <\/em>people play games is incredibly valuable.<\/p>\n<p>I tried should how training can easily and inexpensively leverage player compulsions (e.g. completion, collection, etc.) to make training more &#8220;game-like.&#8221;<\/p>\n<p>I would post my Powerpoint but its pretty useless without all my yammering over it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I was recently invited to speak at a &#8220;Game-based Learning&#8221; session at US Gaming Arena, the same location we host our Game Developer Meetup. Since I used to have a business (sort of) that did a bit of game-based training, I jumped at the chance. I have some very strong feelings about how to integrate [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[5,8],"class_list":["post-29","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-game-design","tag-lecture"],"_links":{"self":[{"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=\/wp\/v2\/posts\/29","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=29"}],"version-history":[{"count":2,"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=\/wp\/v2\/posts\/29\/revisions"}],"predecessor-version":[{"id":31,"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=\/wp\/v2\/posts\/29\/revisions\/31"}],"wp:attachment":[{"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=29"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=29"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.bulletpattern.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=29"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}