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Collision Detection Kit is awesome

Posted by admin June 30, 2010Uncategorized

If you are using Actionscript 3, and rolling your own collision engine, you are missing out on the ease of use of Collision Detection Kit. I am always reticent to use collision packages because they are rarely just packages. More often they require a set workflow and/or asset organization to take advantage of the collisions […]


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The Art of Programming, without Programming

Posted by admin June 21, 2010June 21, 2010Uncategorized

My previous game, Squiggle Squid, is the best programming I have ever done. I don’t mean that I achieved any amazing programming feats or even that my code is well organized. I simply didn’t make many mistakes. I did very little refactoring or recoding. While this may not seem like a big deal to someone […]


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