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Moving past “Dodge, Jump, Collect, Attack”

Posted by admin July 26, 2010July 26, 2010Uncategorized

I believe it was Chris Crawford who pioneered the ideas of “verbs” in game design. The idea is this, the more verbs in your game design, the more things the player can do. Unfortunately many, many game designs are just “Dodge X and collect Y.” This is especially true of Flash games. If you hold […]


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Using RememberTheMilk To Manage Your Indie Game

Posted by admin July 8, 2010Uncategorized

What TO-DO Managing a game project is a daunting task. Contrary to what you may have heard, it’s not simply saying the word “SCRUMM” 4oo times a day. The mechanations of managing a large game project are herculean and would quite frankly grind me to chum in its gears. However, I have a method for […]


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HitTestPoint with scrollRect bug in Actionscript 3

Posted by admin July 1, 2010Uncategorized

Building on my previous post about bow great Collision Detection Kit is, here is something that is not so great. Using HitTestPoint outside of a scrollRect will return false even when it should be true. This is bad news for games using hitTestPoint and scrollRect for camera movement. Jobe Maker has a good explanation.


Continue.. HitTestPoint with scrollRect bug in Actionscript 3

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