Skip to content
Bulletpattern
  • Portfolio
  • Games
  • About

Game design and development
  1. Home
  2. 2017

Code game for kid’s birthday party – Gravity Falls

Posted by admin June 5, 2017June 5, 2017Uncategorized

Party Time My daughter turned 9 this past week and she wanted a Gravity Falls themed birthday party. For some unknown reason, we continue to torture ourselves by hosting the birthday party at our house. At least this gives me the opportunity to make a Gravity Falls-style puzzle game for my birthday girl. If you […]


Continue.. Code game for kid’s birthday party – Gravity Falls

How to Hire a Game Designer

Posted by admin May 24, 2017Game Design

Hiring a Game Designer? A question came up on Reddit/r/gamedev the other day, “How do you go about hiring a game designer?” This can be a difficult process. An artist can have a portfolio that clearly defines their skills but a designer’s work is intertwined with all aspects of a game’s execution. It be difficult to tease […]


Continue.. How to Hire a Game Designer

What’s Missing from Video Game Randomness

Posted by admin April 7, 2017April 7, 2017Game Design

Random-mess I am not a fan of randomness in games. I try to keep it to a minimum as a designer and as a player, it’s a turn off for me. The idea of grinding for a loot drop will wear me out real fast. I’m looking at you Let It Die! I’ve had debates with […]


Continue.. What’s Missing from Video Game Randomness

Creating Game Depth with Adverbs

Posted by admin January 18, 2017January 19, 2017Game Design

Intro One of the first game design books I ever read was Chris Crawford on Game Design. It’s a great beginner design book and introduced me to the concept of “verbs” in game design. Crawford suggested that the more verbs a game has, the better the game. A game is great when you can run […]


Continue.. Creating Game Depth with Adverbs

Bulletpattern © 2025 | All rights reserved.

Proudly powered by WordPress . Theme by Arinio Themes