How to Properly Imbalance Your Game

Balancing Act Over the past couple of years I have been working on character-based competitive games. These are the kind of games where the word “balance” is repeated ad nauseam.  As a (somewhat) competitive fighting game player myself, I have strived tirelessly to make our games as balanced as possible.  I have created complex tables to value character abilities, poured over win/loss […]


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