The latest and last addition to the TKO roster is Generator Rex. Generator Rex is a new show from the creators of Ben 10.
Generator Rex is like Reptile from Mortal Kombat with a beefy uppercut. We had some extra time to work on him so his special moves are much more visually customized than other characters. He is most likely our last character and I am happy he turned out so well.
I was recently invited to speak at a "Game-based Learning" session at US Gaming Arena, the same location we host our Game Developer Meetup. Since I used to have a business (sort of) that did a bit of game-based training, I jumped at the chance. I have some very strong feelings about how to integrate game design and training. Maybe I could help these people learn from my mistakes.
The gut reaction for training and games is, "Make your training into a game!" but that's oversimplified. Plus this approach is often costly, time-consuming and lacks flexibility.
The point I tried to make is this, "If want to get the attention games get, you need to understand why people play games." Many people think games are a waste of time, and to some extent they are right, but understanding why people play games is incredibly valuable.
I tried should how training can easily and inexpensively leverage player compulsions (e.g. completion, collection, etc.) to make training more "game-like."
I would post my Powerpoint but its pretty useless without all my yammering over it.
Today we added a new character and a new feature to TKO. Ben 10 Ultimate Alien character Ultimate Humungousaur was added but not everyone will be able to play him. You must register and get 3 wins with any characters to unlock him. Very few users are registering so hopefully this will drive more player to register.
Ult. Humungousaur focuses on landing throws. He has a ground throw (which is actually a hit) and an air throw. The ground throw was a true throw but since the special moves are so easy to perform, a Zangief-like throw was horribly overpowered. The air throw combos well with his stomp that pops opponents up into the air. His heavy stomp flies way up into the air and can cross up at the right distance making it very sneaky.
Our online fighting game TKO has become a Webby honoree! Being beside such awesome projects as 1066 and eRepublik is an honor.
This is old news but since we are on the subject of awards, TKO also won "Best in Class" from the Interactive Media Awards and the promo team making our awesome promotional videos and ads won silver in "Best Online Ad Campaign - Casual Game" from MI6 Marketing Awards. (I would link but it's a PDF)
The number one request for TKO was, "I want to play my friends!" so we listened and made it happen.
This was an interesting challenge for 2 reasons, 1) We don't have friends list on CN.com and 2) a majority of our users don't even register, they play as guest. The answer was to make a link the player could send to friends and this link would match them. This way players don't need to be logged in. We also used a code system so players could just tell their friend and code to enter on the cartoontko.com site.
We also added Finn from Adventure Time! We made sure to have Jake in there are much as possible since they are inseparable buddies.
More characters coming soon!
I know it has been quite a while since I have updated. Blogger discontinued support for the way I updated my blog and I hadn't made time to install a new system. Now I am all set and will be updating much more often.