Bulletpattern Game design, Flash and Unity development

14May/129

Exonaut – New Exosuits and changes

New Exosuits!

For our 1-year anniversary, we took the Ben 10 exosuit, gave it a coat of paint for both Atlas and Banzai. It's cool to see the "poster" exosuit in the game.

A Big Change

There is an exciting change coming for Exonaut's 1 year anniversary. Exosuits will no longer be level-locked -  if you have the credits, you can get the Exosuit!

Why Do This?

Looking at the breakdown of players, very, very few players reach high levels. Only 1% of registered players are level 40 or above. Players come to Cartoon Network because they love our characters. I don't want to loose players because the character they really want to play is too far out of their reach.

High-level Players

I know doing this might make our high-level players feel less special. I hope they don't feel this way. They are still at the tops of the boards and are still "Elite Exonauts". Our high-level players are our most loyal and I am planning to do something special for them in the near future. They need something new on which to spend their money 🙂

I am personally very excited about this change. I hope it adds new life, diversity and players to the game.

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2May/124

Distraction vs. Engagement (or why I don’t play mobile games)

Mobile games are certainly the hot topic in the games industry right now, and rightly so. They are selling like hotcakes, and many of them are very, very good. I myself get very excited and buy many game. However, I never find myself playing them. I must have 50 games on my iPhone I have bought and never played. So I ask myself, why am I not playing these games? I think I finally hit on the answer, I don't play games as a distraction.

10 Minutes to Kill

If I have a spare 10-15 minutes, I will not play a game. I find this too little time to become truly engaged, to really soak in the enjoyment I find from games, so I eschew playing them entirely. When I do find what I deem an adequate time to play a game, say an hour or two, why would I play a mobile game? Compared to a PC or console games they pale in comparison as far as depth is concerned and that tiny screen cannot compete with my 56" TV. While touchscreen controls can truly offer a unique experience you cannot elsewhere, they are more often a hindrance, trying to unsuccessfully emulate console controls. Even when it's done right, I find another issue, the distraction of mobile controls.

Control Distraction

When I directly control a game with a controller, I controls become transparent, they are no longer there. My hands are in my lap, my focus is 100% on the game  onscreen. However, on mobile, my big stupid hands are right in front of my face and the screen, even on top of the character I am controlling. The controls never get lost or become transparent. They are constantly grabbing my attention and I can never get lost in the game.

I want to like mobile games. I really do. I am working on a mobile game myself. So much of the interesting, new game design is happening on mobile but I just cannot get past these issues. At least now I understand my reticence to play mobile games.

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