Oh my Glob, you guys! The Adventure Time Battle Party MOBA is in closed beta. You can get in on that sweet gaming action! Join the party now! http://www.cartoonnetwork.com/games/adventuretime/adventure-time-battle-party/index.html You can play all day Thursdays, or throw down with the devs during our scheduled play tests, Thursday nights from 8-10 EST! Join our discussion on Reddit […]
Continue.. Adventure Time Battle Party beta!
While going through some old files, I found some sketches I did for Marceline in FusionFall Heroes. These were attack animation concepts. Some of them made into the game, some didn’t.
Continue.. FusionFall Heroes – Marceline sketches
I am currently working on an iOS game in my “free time” (haha, I don’t really have any), mostly to learn what it takes to make a mobile game. My day job is making PC games but I feel it’s my duty as a developer to stay informed of the current trends, and mobile games […]
Continue.. First boss last
What is FusionFall Heroes? FusionFall Heroes is online multiplayer 4-player co-op beat ’em up featuring heroes from the Cartoon Network universe. Players can choose their favorite hero, run missions with their friends, beat up baddies and earn coins. Players can use their cash to buy “blind boxes” which will reward them with new heroes or […]
Continue.. FusionFall Heroes – details
Cartoon Network Games Studio’s new game, FusionFall Heroes has been announced! Watch the teaser here: http://blog.cartoonnetwork.com/2013/03/19/coming-soon-fusionfall-heroes/ Stay tuned for loads more info about our new game.
Continue.. New game announced – FusionFall Heroes
I got a Team Umizumi math game for my 4 year old daughter. She loved it! Some of the games were a little over her head but she still played them because it was fun to just pop bubbles and such. But then I noticed her behavior change, she stopped playing the newer, more challenging […]
Continue.. Extrinsic motivators destroy intrinsic motivators – An anecdote
I have a long commute to work. During my drive time I listen to audiobooks. I listen to many different things – comedy, fantasy (a lot of fantasy), science fiction, non-fiction, lectures – a varied mixture of genres. This past year I tried something different, I decided to catch up on all the classic sci-fi […]
Continue.. 2012 – The Year of Classic Sci-fi
There is a good deal of debate on the value to randomness in game design. Many designers have a snooty idea that randomness is a crutch. Other designers, especially board game designers, will tell you randomness is a key component of a successful, long lasting design. It’s easy to see randomness everywhere in games. Most […]
Continue.. When to use randomness
I am very excited to announce our latest update to Project Exonaut. It’s been a while since our last update but we have made up for the wait with a ton of new content. Atlas Exosuit – Penny Gumball’s crush, Penny is the Atlas equivalent to Banzai’s Bobo Haha, quite possibly the most dominant Exosuit […]
Continue.. Project Exonaut – update
At some point in time you are going to have to cut the scope of your game. You are going to run into a resource issue be it time, money or people, or perhaps a certain feature took 10x longer to implement than planned. It’s going to happen. When scope cuts come, they feel like […]
Continue.. Cutting Scope – part of the design process