In addition to the new exosuits and map, there have been a number of other changes to Project Exonaut. Changelog – 2011 -06-13 Game Features Added Johnny Test exosuit to Banzai Squadron Added Bling Bling Boy exosuit to Atlas Brigade Added Bling Bling Lair map Added chat functionality to game lobby “Marshall” rank fixed to be “Captain” […]
Continue.. Project Exonaut – Changelog 2011-06-13
Updated this week, faction stats are now a measurement of weekly performance. This means faction stats will remain a bit closer, making competition more fierce! Other changes: Bobo Regen and Jetpack decreased from 4 to 3 Gwen’s damage increased slightly Congratulations to Banzai Squadron for being so dominant! Now is your chance to catch up Atlas Brigade!
Continue.. Project Exonaut – Faction Stats update
We are often making updates to Project Exonaut both from a technical and a gameplay standpoint. I thought I would document our changes here so I can keep up with game balance and fixes. There were a ton of balance updates between sneak and full release so I am only going to list updates made after proper […]
Continue.. Project Exonaut – Update 1
Balancing Act Over the past couple of years I have been working on character-based competitive games. These are the kind of games where the word “balance” is repeated ad nauseam. As a (somewhat) competitive fighting game player myself, I have strived tirelessly to make our games as balanced as possible. I have created complex tables to value character abilities, poured over win/loss […]
Continue.. How to Properly Imbalance Your Game
Project Exonaut CN Games Studio’s newest game, Project Exonaut, has launched! This is the biggest game our studio has ever built. This is our first 3D game as well, though the gameplay is in 2D. If you played our previous shooter, Ben 10 Bounty Hunters, you may recognize the core gameplay but Exonaut is amped […]
Continue.. Project Exonaut launches!
This morning I read that my friend Steve Stamatiadis’s game studio, Krome, is closing. I met Steve through Livejournal back in maybe 2000. We finally got to meet and hang out A-Kon in Dallas. We immediately shunned everyone else (including my wife) to talk about video games for 3 days straight. Him, the working professional […]
Continue.. My friend Steve
Austin GDC was last week and it was great. I haven’t been to a conference in 2 years and I have never been to Austin so I was very much looking forward to the trip. Sessions The longer you go to conferences, the less sessions you go to. At least that’s how most people approach […]
Continue.. Austin GDC Recap
TKO Update Last week there was a huge update for TKO. To support the Ben 10 10/10/10 promotion, we made 4 Ben 10 Ultimate Aliens (Rath, Armadrillo, Ultimate Echo Echo, Ultimate Big Chill) and unlocked Ultimate Humungousaur, who previously required a player to be logged in a have a certain number of wins to play. […]
Continue.. TKO – 4 new characters!
Evolution has provided life on Earth with advantageous behaviors. Sometimes these behaviors that are beneficial in most situations can lead to certain death in others. For example, earthworms sense vibrations in the soil around them and quickly head towards this surface. This allows them to evade their most deadly predators, moles. However, when it rains […]
Continue.. Game design and human evolution
I have been involved with a number of educational institutions that have created game design curriculum in recent years. I have seen a dependency on game design documents (GDD) as the hammer of game design eduction. As if having a GDD written, regardless of the quality of its content, has given a student what they […]
Continue.. Game Design Education – Stop making students write GDDs