Project Exonaut – Faction Stats update

Updated this week, faction stats are now a measurement of weekly performance. This means faction stats will remain a bit closer, making competition more fierce! Other changes: Bobo Regen and Jetpack decreased from 4 to 3 Gwen’s damage increased slightly Congratulations to Banzai Squadron for being so dominant! Now is your chance to catch up Atlas Brigade!


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How to Properly Imbalance Your Game

Balancing Act Over the past couple of years I have been working on character-based competitive games. These are the kind of games where the word “balance” is repeated ad nauseam.  As a (somewhat) competitive fighting game player myself, I have strived tirelessly to make our games as balanced as possible.  I have created complex tables to value character abilities, poured over win/loss […]


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My friend Steve

This morning I read that my friend Steve Stamatiadis’s game studio, Krome, is closing. I met Steve through Livejournal back in maybe 2000. We finally got to meet and hang out A-Kon in Dallas. We immediately shunned everyone else (including my wife) to talk about video games for 3 days straight. Him, the working professional […]


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Game design and human evolution

Evolution has provided life on Earth with advantageous behaviors. Sometimes these behaviors that are beneficial in most situations can lead to certain death in others. For example, earthworms sense vibrations in the soil around them and quickly head towards this surface. This allows them to evade their most deadly predators, moles. However, when it rains […]


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Game Design Education – Stop making students write GDDs

I have been involved with a number of educational institutions that have created game design curriculum in recent years. I have seen a dependency on game design documents (GDD) as the hammer of game design eduction. As if having a GDD written, regardless of the quality of its content, has given a student what they […]


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