Bulletpattern Game design, Flash and Unity development


Project Exonaut – update

I am very excited to announce our latest update to Project Exonaut. It's been a while since our last update but we have made up for the wait with a ton of new content.

Atlas Exosuit - Penny

Gumball's crush, Penny is the Atlas equivalent to Banzai's Bobo Haha, quite possibly the most dominant Exosuit on the Banzai team. Very high tech and a double-shot Bulldog makes Penny a top-notch Exosuit.

Banzai Exosuit - Tina

Tina is a heavy tank with a far-reaching Marksman. She is the Banzai equivalent to NRG. Most people on the team here think she's even better.

Elite Exosuits!

High-level players said they needed something to spend their credits on. I have been teasing something special for high-level players and here it is, special gold variants of Exosuits. These Exouiits not only stand out visually, but in their abilities. These are not just re-colors, they have new stats and weapon mods which fit the high-skill play of our of top Exonauts. They can be yours for only 100,000 credits a each.

New Map - Elmore Carnival

Battle among the Gumball-themed Elmore Carnival! Check out the cool roll-through area in the lower-left, adding a new play dynamic.

New Map - Battlescape Gamma

Veteran Ben 10 Bounty Hunter's player may recognize some elements of this map, as it's a re-imagining of the Moltekron map from our previous shooter. It has been streamlined for Project Exonaut and really lends itself well to long-range sniping.


Tagged as: 315 Comments

Exonaut – Ultimate Kevin & Alien X

After our successful holiday event, just a month later we added two new exosuits, Ultimate Kevin and Alien X from Ben 10. I was very happy to get to add these, as Alien X was easily the most requested exosuit on the forums.

Tagged as: 1 Comment

Balancing Project Exonaut

Recently we put our our first balance patch for Project Exonaut. Here is an overview of the process, data and how I reached the decisions of what to change.


I wanted to write down some assumptions before I dove into the data to see if my instincts would be correct about where improvements were needed. I have played more Atlas Brigade exosuits, so if my assumptions were close to the data, I figured that would be a good indication for Banzai Squadron too. Here were my assumptions going in:

  • Rath was underpowered (too low damage)
  • Jake was underpowered  (too low ammo)
  • Phantom would far and away be the best base exosuit
  • Ultimate Cannonbolt was WAY overpowered (all Bulldog-focused exosuits would be)

The Data - Character Exosuits

The data held true to my expectations but there were certainly some surprises in there too. Here are the Exosuits sorted by hacks/per play session.

Exosuits sorted by hacks/per play

You can see the top Exosuits are high-level Atlas exosuits. I mostly attribute this to dedicated high-level Atlas players.

I knew the Bulldog pistol exosuits would be high. In designing the exosuits initially, I thought Bulldog mod exosuits would underpowered due to having a period of time before they could access their most powerful weapon. As a result I made their stats a bit higher than standard exosuits. This was a mistake and I knew it almost immediately after the game launched. Bobo was nerfed long before this path but he still remains a high performing exosuit.

I was right about Jake and Rath. They were 2 of the lowest performing exosuits. I really didn't like that the exosuits for our best shows (Adventure Time & regular Show) were some of the lowest performing exosuits. I knew I needed to buff them up. Basically any exosuit that had less than 12 hack per play got buffed.

The average hack per play across all Banzai exosuits was 13.21. The average across all Atlas exosuits was 15.01.


The Data - Base Exosuits

The Base exosuits performed lower, as expected due to guest players, but they were nice and even. Surprisingly, the medium Banzai exosuit was the best performing, albiet by a small margin. My prediction of the Phantom was incorrect, though it came in second.


The Data - Weapons

This number was a bit difficult to calculate. I took the hacks for exosuits by their weapon mod and used that to calculate the total number of hacks per capita of a weapon. Certainly not 100% accurate but it's the best I could get with the data.

The weapons seems nicely balanced. The Marksman rifle being the lowest was expected as it is more of a high-skill weapon. It's effectiveness in the right hands is displayed by the win percentage of Marksman mod exosuits like Princess Bubblebum and Ultimate Swampfire though.

The Changes

You can read about all the changes made in my previous posts.


Project Exonaut – Faction Stats update

Updated this week, faction stats are now a measurement of weekly performance. This means faction stats will remain a bit closer, making competition more fierce!

Other changes:

  • Bobo Regen and Jetpack decreased from 4 to 3
  • Gwen's damage increased slightly

Congratulations to Banzai Squadron for being so dominant! Now is your chance to catch up Atlas Brigade!


Project Exonaut – Update 1

We are often making updates to Project Exonaut both from a technical and a gameplay standpoint. I thought I would document our changes here so I can keep up with game balance and fixes. There were a ton of balance updates between sneak and full release so I am only going to list updates made after proper release.

2011-05-13 Patch

  • Heavy Weapon cooldown timers were evened out (i.e. high tech exosuits cooldown got longer, low tech exosuits cooldown got shorter)

Yep, thats it for gameplay changes. There was a gap between the performance of high-tech exosuits and low-tech exosuits so I wanted to even that out a bit. Come play Project Exonaut on cartoonnetwork.com!



Project Exonaut launches!

Project Exonaut

CN Games Studio's newest game, Project Exonaut, has launched!

This is the biggest game our studio has ever built. This is our first 3D game as well, though the gameplay is in 2D. If you played our previous shooter, Ben 10 Bounty Hunters, you may recognize the core gameplay but Exonaut is amped up in every way from our previous title.


  • Instant-action, fast-paced, multiplayer shooter
  • Players pilot exosuits, high-tech armored suits that channel the abilities of Cartoon Network's greatest heroes.
  • No login or registration required to play
  • Register to earn XP, level up and purchase new exosuits of your favorite CN characters
  • 5 maps
  • 32 exosuits
  • 100% free!

Instant Multiplayer

One of our main directives was "multiplayer as easy as a Flash game" so we streamlined the multiplayer experience to be as fast and easy as possible. We don't require registration and you can be in a game in one click.

Character-based Shooter

Unlike most shooters, in Exonaut your character selection changes your base stats (armor, regen, speed, jetpack and tech) and with what weapon you are best. You need to know your exosuit's strengths and weaknesses and how these play against other exosuits.

Balance Features

We changed up some of the shooter norms to balance the game across our wide demographic.

  • No respawn points - if you are "hacked" (killed) you drop at that point for a short time and then you respawn at that same location with a bit on invincibility. This limits spawn camping and greifing by forcing winning Exonauts to divide their attention among the entire population of players.
  • Limited ammo - there are no ammo refills but players always have a pistol when they run out of ammo. This means dominant players will be nerfed a bit after a strong streak of play.

Player Investment

We wanted to give players reasons to come back and play over and over so we made many exosuits players can earn. We also have a faction vs. faction meta game where player's wins affect the overall performance of their faction.

Overall Site Strategy

This is part of a larger site strategy for CN. We have our MMO, FusionFall, our one-on-one fighter TKO and now a 8-player competitive shooter.

We are going to continue to build on Exonaut, improving and adding new features through the year.